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Consoles: Product Features

Hybrid Console/Controllers 

Aug 1, 2008, By John Murray Hill

Because many pro studios use computer-based DAWs, operators are quickly seeing the benefits of total system control from their analog I/O devices. For...

Technology Spotlight: Roland RSS V-Mixing System 

Oct 1, 2007, By Sarah Jones

These days in live sound, making the jump to a 48-channel digital mixing system has been well outside the financial reach of many regional sound companies,...

Mix Power 

Sep 1, 2007, By George Petersen

Just when we'd thought we'd seen it all, new digital consoles and mix controllers keep coming. The good news is that your console could be only an expansion...

The Big Boards 

Jan 1, 2007, By George Petersen

Ten years ago, this article would have been very different. The concept of digital consoles for sound reinforcement was in its infancy, with a single...

Technology Spotlight: Solid State Logic Duality 

Oct 1, 2006, By George Petersen

Digital Consoles 

Sep 1, 2006, By George Petersen

Euphonix MC Controller, System 5-MC Console, April 2006 

Apr 1, 2006, By Barry Rudolph

The Euphonix MC Media Application Controller and System 5-MC represent the company's vision of the future of audio/video production. The goal is to provide efficient, seamless and simultaneous control of multiple DAWs and video apps, with full high-res metering, EQ and pan graphical curve displays, along with the interactivity of automation and real-time plug-ins. ...

Solid State Logic C300 Digital Console 

Nov 2, 2005, By George Petersen

Two years ago, Solid State Logic unveiled the C100 and C200 — two scalable digital consoles designed for broadcast and production applications. At AES, SSL will show the next entry in its successful C Series, a fully configurable, multi-operator board for film mixing and large-scale video post installations. ...

Manage That Live Mix 

Sep 1, 2005, By Steve LaCerra

It wasn’t too long ago when “snapshot recall” on a live console meant that you took a Polaroid photo of the desk after the soundcheck was over. Today, snapshot or scene store and recall are standard features on virtually every digital console. Resetting the entire desk at the push of a button makes digital consoles...

Manage That Live Mix 

Sep 1, 2005, By Steve LaCerra

It wasn’t too long ago when “snapshot recall” on a live console meant that you took a Polaroid photo of the desk after the soundcheck was over. Today, snapshot or scene store and recall are standard features on virtually every digital console. Resetting the entire desk at the push of a button makes digital consoles a natural choice for multi-act tours, where each engineer can quickly and accurately access settings for their band with a minimum of soundcheck time, as well as for theater productions...

New Directions in Console Design 

May 1, 2005, By George Petersen

Predicting the future is a tough proposition. And often, every industry analyst and prognosticator in the world can be just plain wrong. For example, when the Neve DSP—the first commercial digital console—was announced in 1982, many felt this heralded the eventual demise of the analog mixer. ...

Strictly Summing 

Dec 1, 2004, By Barry Rudolph

After amplification, summing and mixing are two of the oldest and most basic audio processes—going back to the early radio broadcast days when the announcer's microphone signal and the record player's output were combined for transmission. Summing and mixing have always been inseparable, interrelated processes: Control the individual signal levels (mix) and then combine and amplify them on a mix...

Console Shopping? 

Aug 1, 2004, By Strother Bullins

n the world of marketing, high-end pro equipment and budget recording gear have one thing in common: They both use a relatively simple sales pitch. On the superexpensive side of the console market, the product thrust is straightforward: "Behold the best. ...

Technology Spotlight: SSL AWS 900 

Jul 1, 2004, By George Petersen

Mention the name Solid State Logic and images of huge, high-end, high-ticket mixers immediately come to mind. Yet at the recent NAB show in Las Vegas, this producer of world-class consoles unveiled a product that breaks new ground in terms of performance and price. ...

Technology Spotlight: Digidesign ICON 

Apr 1, 2004, By Kevin Becka

Hold onto your seats folks, we're about to change the way you think about Pro Tools. For years now, Digi users have been wondering about the next generation of controllers to come out of Daly City, Calif. What you're about to discover will definitely leapfrog any expectations you may have—and then some. ...

Technology Spotlight: Mackie Onyx Console Family 

Feb 1, 2004, By George Petersen

Set your time machine back to 1989, and you'll enter a different world. It's hard to believe, but just 15 years ago, everyday audio technologies and products like Pro Tools, ADATs and DA-88s simply didn't exist. That year's "affordable" digital 8-track was defined as Yamaha's $30,000 DMR8;...

Technology Spotlight: API Vision 

Oct 1, 2003, By Kevin Becka

There is something reassuring when a new console with a lot of fresh bells and whistles still looks familiar. That's the impression I got from API's Vision surround console. Between the meter bridge and the armrest, there is a mix of tried-and-true discrete API components, along with some new innovations that differentiate the Vision from its predecessor: the Legacy Plus....

Stop Mousing Around! 

May 1, 2003, By Erik Hawkins

These days, with so many wonderful control surfaces available, there are few excuses not to interface with your DAW or digital audio sequencer using a mouse or computer keyboard. No matter what your platform and working style, there's a control surface with real faders and knobs that will fit your desktop and budget. ...

Technology Spotlight: Solid State Logic C100 

Apr 1, 2003, By George Petersen

Mention the name Solid State Logic in audio circles and images of large, high-ticket, state-of-the-art consoles immediately come to mind. However, since the debut of SSL’s new C Series boards at last week’s AES convention in Amsterdam, the “large” and “high-ticket” terms are being removed from the equation. ...

Technology Spotlight: Euphonix Control and Operating Network 

Apr 1, 2003, By Chris Michie

In 1988, a team of young designers working in a garage in Silicon Valley founded Euphonix to develop new and different approaches to audio console design. The company’s first product, the CS-1 Crescendo—a high-performance analog console ...

Digital Consoles 2003 

Apr 1, 2003, By Randy Alberts

An alternate headline to this article might've read "Old Dogs Learn New Tricks," but calling a 24-month-old digital console "old" just didn't feel right. Legacy mixers and brand-new releases alike made significant strides in the past year thanks to numerous operating system upgrades, new add-on options...

Mixing With the Best 

Jan 1, 2003, By Chris Michie

A few years ago, an objective observer might have predicted the end of the large-format live mixing console. Harrison/Showco and Yamaha had both introduced single-chassis consoles that could handle at least 96 channels on a single worksurface, and Soundcraft and LCS offered all-digital systems that featured compact, reconfigurable worksurfaces designed to take up a minimum of space,...

Digital Audio Routers in the Professional Studio 

Oct 1, 2002, By Gary Hall

In today’s studio, “resource utilization” is the watchword. Studio managers must efficiently reconfigure rooms quickly and put any given piece of gear to work where it’s needed. Gone are the days when a room could operate with a more or less fixed configuration of gear, supplemented by rentals paid for by the client. ...

Technology Spotlight: Yamaha 02R96 Digital Console 

May 1, 2002, By George Petersen

In 1995, Yamaha kicked off a not-so-quiet revolution with its original 02R, a 20-bit/48kHz digital console with moving faders, instantaneous reset of all console parameters,...

The Agony and Ecstasy of Choosing a Console 

May 1, 2002, By Maureen Droney

Purchasing a console, especially a big-ticket one, has never been easy. Previously, choosing which console to buy wasn’t that difficult: There weren’t that many out there, and they didn’t perform that many functions. For your high-end studio, you picked from among two or three manufacturers and bought the latest, biggest, baddest, sexiest model you could afford. For your mid-priced studio, you bought used....

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